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Do you use the nightly build? Have a real world scaled scene and just emit some water. Tweak from there Generally default settings produce good results for basic flowing water.
I need some help figuring out the right settings to make a natural splash effect with a liquid sim. I understand if I increase the spf it act more natural but then the animation is to quick, then if I use the time scale to slow it down it doesn’t look natural. What is a good balance. Attached is a movie of my animation as well a wetransfer of my file. If you could apply settings and send it back to me so I can see what settings you used that would be very helpful.
if you find the animation quick, this is a good condition, you can use slower spf that simulates faster, and use bigger scale. the bigger scale will give you slower animation, don't use the time multiplier for this simulation, it will decrease the source amount too, use bigger scale. you can change the general scale from the max settings, or use the scale multiplier of the simulator.
I might be misunderstanding, but where is the scale multiplier in the sim settings? Changing scene scale in Max settings is doable, but having a scale control in pFD would be sweet.
I'm over-caffeinated at the moment so I might be scanning right over it, but I can't find it! My dynamics roll-out looks exactly like the one in the docs: http://docs.chaosgroup.com/display/P213M/Dynamics
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