Does anyone know a good tutorial on how to make a tornado?
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I created a more stylised tornado as that is what the client wanted but I suppose it could be a starting point.
https://vimeo.com/154022207
If I remember correctly I used a basic mesh to get general shape which twisted over time. I emitted smoke from that mesh but also had particles which rotated around the same object moving upwards, emitted from these also. To help keep the shape I think I used a follow path linked to the spline which was originally driving the basic geometry. The base was just a vortex max force being used with particle flow and a separate emitter. It's basically everything Ivaylo said with particles as wellAdam Trowers
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I made this tutorial long time ago, the technique maybe old but you might find inspirational:
http://hammerbchen.blogspot.qa/2011/...fd-in-3ds.html
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