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  • Stylised fire!

    Hey guys

    I'm thinking ahead to a project I maybe doing. Would have to be very stylised. With smoke and fire elements. I was wondering if anyone had tried to get this with volumetric. Here is a screenshot from League of Legends trailer. The orange parts flying off from around the character are very fluid like. Aiming to get something like this.

    https://www.dropbox.com/s/uvobvxi30r..._fire.JPG?dl=0

    Shall be experimenting soon!
    Adam Trowers

  • #2
    Hey,

    First things that come to mind - you could increase the external or own scatter boost to 3-4-5 in order to get a smoother illumination or self-illumination on the smoke, if you would use smoke that it. Otherwise, the fire is not shadowed by lights, so there it should be just work with the fire intensity or opacity graph, depending on which opacity mode you choose

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Thanks Svetlin, shall give those ideas a try Also looking at meshing the sim and see what happens when playing with a material etc.
      Adam Trowers

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      • #4
        Decided to tackle the smoke first and create more of a background element. It is mainly done in comp but sim'd with little vorticity (just large scale). Rendered with a 2 light setup, one pointing directly up and then one pointing down but at an angle to create the two tones in comp (Red and Green channels).

        https://vimeo.com/167389322
        Adam Trowers

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        • #5
          Nice! Looks like a flash-animation. ^^

          Comment


          • #6
            you can try something like this
            ______________________________________________
            VRScans developer

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            • #7
              Ah ha that is the first thing I tried but I could not get toon to work with phoenix so I switched to doing it in comp :P ... am I missing something? I have tried moving vray toon above/below phoenix in the stack, tried volumetric geometry rendering. Just doesn't work

              Max 2016 with latest official vray 3 and a Phoenix nightly build from a couple of days ago.
              Last edited by flipbook; 20-05-2016, 02:57 AM.
              Adam Trowers

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              • #8
                well, why you didn't say it, apparently it stopped to work at certain stage, the video is made with it.
                ______________________________________________
                VRScans developer

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                • #9
                  Sorry, only tried it yesterday afternoon

                  Assumed it wouldn't work as volumetric etc. I didn't know about that video before today
                  Adam Trowers

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                  • #10
                    Just checking if this is on the to-fix list

                    Thanks
                    Adam Trowers

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                    • #11
                      Yup, it's there
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #12
                        Will be fixed in the May 26 nightly You have to use geometry mode and drop the normal and overlap thresholds of the VRayToon to zero or thereabout.

                        Cheers!
                        Svetlin Nikolov, Ex Phoenix team lead

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                        • #13
                          Ahhh thank you
                          Adam Trowers

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                          • #14
                            Any idea how to get it somewhere like the toon test Ivaylo posted? Trying at the moment but getting nowhere near... its keeping all the detail and slightly outlining the edges. When you said use geometry, did you mean volumetric geometry or mesh mode. I assume you meant volumetric as it previously worked on mesh mode.

                            The example Ivaylo posted mentions cellular shader, be cool to recreate this

                            Thanks
                            Last edited by flipbook; 26-05-2016, 12:55 AM.
                            Adam Trowers

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                            • #15
                              Volumetric geometry, yes - VRayToon needs the normals and that's the way to get them.

                              Otherwise - VRayToon just does the outlines - it won't do the flat color for you (I also thought it would, but well..)
                              Svetlin Nikolov, Ex Phoenix team lead

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