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I can't remember if this was do-able since moving to FLIP. Can we mix two source liquids and blend the colours? I've been asked about doing a shot involving a blender!
There should be no problem - you just need to assign the Phoenix texmap which is used to extract the RGB from the simulation onto the material of the liquid - regardless if this material is a Standard material, VRayMtl, etc..
IM sure its something I might be missing but I loaded the file above and hit sim and then checked it when it was done and its not rendering the RGB of the liquids, its only rendering white for both? Any ideas?
*EDIT* Also the PhoenixFDTextmap is showing No Data in the Material Editor?
Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
Im using V-Ray 3.40.01 and PHX Nightly 2.25.01 Build 1603306708
Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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