OK, I've been fighting with this sim for a few days now. I have watched and rewatched the beer tutorial a number of times to confirm the process.
I am attempting to create a sort of boiling liquid look. I am using the Phoenix Mapper and VRay Distance Tex technique to initial fill the beaker. Then I use a baked animation of rising spheres to generate the boiling.
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The artifacts at the bottom are the problem. These spots and the ridges just shouldn't be there.
The Scene Interaction settings are as follows:
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Render Settings are as follows:
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The fluid mesh is well inside the beaker geometry:
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My assumption was that if the fluid is inside the geo it would be subtracted by the render gizmo? While that appears to be happening to some extent, we're getting some wild and undesirable artifacts.
If you'd like me to leave the Maya scene, just tell me where to host it and I'll link to it.
I am attempting to create a sort of boiling liquid look. I am using the Phoenix Mapper and VRay Distance Tex technique to initial fill the beaker. Then I use a baked animation of rising spheres to generate the boiling.
The artifacts at the bottom are the problem. These spots and the ridges just shouldn't be there.
The Scene Interaction settings are as follows:
Render Settings are as follows:
The fluid mesh is well inside the beaker geometry:
My assumption was that if the fluid is inside the geo it would be subtracted by the render gizmo? While that appears to be happening to some extent, we're getting some wild and undesirable artifacts.
If you'd like me to leave the Maya scene, just tell me where to host it and I'll link to it.
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