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Fluid - Little stray particles

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  • Fluid - Little stray particles

    Hey all,

    I have a fairly straight-forward sim where I would like to decrease the amount of stray fluid particles shooting off. The velocity isn't too great, and at this point I'm at 12 steps per frame (@ 42 mil cells) and these little strays are still there. Realflow let's me target and delete these annoying strays - is there something like that in Phoenix or do I have to pass that data through another 3rd party plugin to cull out particles? Are there other things I can do to decrease the amount of strays? Surface tension changes the appearance of the liquid and strays are still there. Is this just something I have to get used to? Thanks in advance!

    Ninja Edit: Meant to mention using the input content smoothing. I'm having some luck culling out these strays with that, but I don't understand the documentation on these 3 values. If this is the way to go, can someone explain what these mean in relation to each other and the particles?
    Last edited by PowerCreative; 30-09-2016, 08:46 AM.

  • #2
    you can use an object as eraser , make it non solid and enable the "clear inside" option
    ______________________________________________
    VRScans developer

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