When meshing cascade liquid simulations, is it possible to get a single combined mesh for all connected simulators?
Announcement
Collapse
No announcement yet.
Liquid Cascade Meshing
Collapse
X
-
it,s possible, but not easy.
the easiest way is to use 3rd part particle mesher (frost in most cases) over the particles of both the simulators.
if you have no frost, you can use the vray comp over phoenix texmap to add the content of both the simulators and then put the comp texture in the slot of a dummy gird with effects channel set to texture______________________________________________
VRScans developer
Comment