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Add procedural texture to Phoenix Liquid sim

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  • Add procedural texture to Phoenix Liquid sim

    I want to create a lava type sim. I used the Honey preset and modified it to create decent motion but I don't understand how to add the Procedural texture.

    I assume I should use the PhoenixFD Particle Texture but I don't understand how it works. When I choose the Source, I get a circular dependency error so I guess I don't understand how to generate this secondary particle system that I need to use.

    Basically I want to add a noise or cellular texture which flows with the liquid... to get that lava look.
    Last edited by davision; 11-12-2016, 12:06 PM.

  • #2
    You can follow the steps from this tutorial :
    https://www.youtube.com/watch?v=J5d9w-nHvbE
    Time between 8:30 -11
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thank you Tashko. That tutorial solves the circular dependency problem. However I still am not getting a procedural texture to work. The texture just stays in place while the liquid moves outward.

      I want the texture to flow with the liquid so the cellular "flakes" move with the particles as they hit the ground and flow outward. As I said, I'm looking to use this texture to create lava. Is there a tutorial or write-up which explains the exact procedure?
      Last edited by davision; 13-12-2016, 07:22 PM.

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      • #4
        Hello,

        Currently there is a bug and this is not working correctly - the texture won't move with the fluid. We're aware of the issue and I hope we will fix it soon.

        Thank you,
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

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        • #5
          Okay, thanks Georgi.

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          • #6
            Just wanted to add that there is no need for a couple of simulators anymore - we changed the connector so that there won't be issues with circular referencing.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Are you saying that's true with the released version? Or the one that is coming out soon where the procedural problem is fixed?

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              • #8
                btw, i think there is a very old thread with lava example, using exactly particle texture to achieve the lava surface characteristics. see this post, , in the thread you will find several attached scenes, one of them is used to produce the result on the image.
                ______________________________________________
                VRScans developer

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                • #9
                  Originally posted by davision View Post
                  Are you saying that's true with the released version? Or the one that is coming out soon where the procedural problem is fixed?
                  The circular reference issue is fixed in 3.0, yes.
                  Svetlin Nikolov, Ex Phoenix team lead

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