I want to create a lava type sim. I used the Honey preset and modified it to create decent motion but I don't understand how to add the Procedural texture.
I assume I should use the PhoenixFD Particle Texture but I don't understand how it works. When I choose the Source, I get a circular dependency error so I guess I don't understand how to generate this secondary particle system that I need to use.
Basically I want to add a noise or cellular texture which flows with the liquid... to get that lava look.
I assume I should use the PhoenixFD Particle Texture but I don't understand how it works. When I choose the Source, I get a circular dependency error so I guess I don't understand how to generate this secondary particle system that I need to use.
Basically I want to add a noise or cellular texture which flows with the liquid... to get that lava look.
Comment