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1st attempt and a few questions

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  • #31
    @a0121536
    Oh those suggestions.
    The cap and the boolean worked.
    I havent try the clipping yet.

    But as I said the mesh flickering is still there.
    The smoothness is not helping on this. Whatever smoothness I put still flickers the same.

    Regards,
    Zach
    Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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    • #32
      Ouch,

      Then I'm afraid that only raising the resolution would be the way to go. Phoenix's particles are currently first converted to a grid and then meshed, and unless we implement a direct particle mesher, there will be some amount of flicker as the particles switch positions between voxels. Let me do some experiments on the scene you sent and see if there is a way to improve the look.

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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      • #33
        Btw, another approach for the liquid would be to render in Isosurface mode and use the render cutter instead of booleans.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #34
          @a0121536

          As I mentioned on a previous post I already tried higher resolution. And still the mesh was flickering.
          And again (I know I am getting repetitive ) I tried isosurface. The result didn't have the bad looking distortion. The only doubt I have is that isosurface does not offer any options.

          Here is the video. No bubbles just clear mesh
          https://youtu.be/y-agr_ZnWv0

          I don't if exaggerate things but looks to me that the mesh is flickering.

          Regards,
          Zach
          Last edited by Zakkorn; 22-12-2016, 01:54 PM.
          Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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          • #35
            Hey,

            If isosurface produces flickering as well, then I'm afraid that until we introduce a particle mesher, the only possible way to deal with such flickering would be to increase the resolution a huge lot, to even smaller voxels than 0.5-0.4cm in your scene, or to use an external particle mesher tool such as Frost. I hope at some point during the coming months we'd have a new meshing algorithm that will eliminate such flickering, but with your specific case where you have flying isolated liquid drops consisting of 1 particle each, this would be the worst case scenario for the current mesher.

            The fix for the jittering highlights on the bubbles is in today's nightly - thanks for finding this!
            Svetlin Nikolov, Ex Phoenix team lead

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            • #36
              @a0121536
              So I believe that you watch the short sample video I posted.
              And you agree that there is flickering on the mesh.
              And the bad news is that I cannot remove it, with this phoenix.

              The good news is that the flickering of the bubbles will be eliminated soon (as todays nightly)

              Regards,
              Zach
              Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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