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Maya Noise as Discharge Map

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  • Maya Noise as Discharge Map

    Hello
    I realised that using Maya Noise (Billow, Perlin,...) in the Discharge Map slot of the PhoenixFDSrc doesn't seem to work
    File Textures seem to do the trick
    How would you get a animated noise pattern onto a source object.
    Using a image sequence would work I suppose, but is kind of lame for its not very interactive
    Thnx
    Martin

  • #2
    Hello,

    For the Noise map to work you need to Turn on the Alpha Is Luminance option in the Color Balance Tab.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      works like a charm
      thanks a lot

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