Hello
I realised that using Maya Noise (Billow, Perlin,...) in the Discharge Map slot of the PhoenixFDSrc doesn't seem to work
File Textures seem to do the trick
How would you get a animated noise pattern onto a source object.
Using a image sequence would work I suppose, but is kind of lame for its not very interactive
Thnx
Martin
I realised that using Maya Noise (Billow, Perlin,...) in the Discharge Map slot of the PhoenixFDSrc doesn't seem to work
File Textures seem to do the trick
How would you get a animated noise pattern onto a source object.
Using a image sequence would work I suppose, but is kind of lame for its not very interactive
Thnx
Martin
Comment