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Smoke Opacity Ramp

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  • Smoke Opacity Ramp

    Hello

    I am trying to "fly" with this plane through a "windtunnel"
    https://vimeo.com/198125068/dbfcefa912
    (sim here is a bit short but you get the concept)

    The simulation is emitted from a plane with noise for discharge.
    Everything works perfect, GPU preview in the viewport is a great help.

    I would like to hide my source (the area where the smoke is emitted) by mapping a gradient to the opacity
    I get get the concept that you can adjust the opacity by editing the curves in the different channels (temperature, smoke, speed), but I cannot find a setting that serves my demand.

    Is there another way than playing with the smoke opacity speed curve?
    Should I try using ramp in the "texture" slot?

    Thnx in advance
    Martin

  • #2
    better use the option to modulate the opacity by map
    ______________________________________________
    VRScans developer

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    • #3
      Thanks Ivaylo
      I will try today
      I have another question, if you could look at the Vimeo (I updated it with a muuuuch longer sim):
      https://vimeo.com/198125068/dbfcefa912

      The smoke unfortunately gets very much dragged into the middle of the field
      So all the noise I am generating from my emitter plane gets merged together
      I would prefer if it would move in parallel tracks between creation and extinction
      The sim movement comes from a phoenix plain force field
      I to set to change the "Phoenix FD Node Properties" for the generator plane, cause I thought it be responsible for changing the wind direction
      perhaps someone has a clue how to get a parallel stream
      Thnx
      Martin

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      • #4
        Hey,

        Jammed walls of the container would help for this situation. You can lookup "wind tunnel" hare in the forums - there is an example scene that could give you some hints as to how to get such a flow.

        Cheers!
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Thank you Svetlin

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