Hello
I am trying to "fly" with this plane through a "windtunnel"
https://vimeo.com/198125068/dbfcefa912
(sim here is a bit short but you get the concept)
The simulation is emitted from a plane with noise for discharge.
Everything works perfect, GPU preview in the viewport is a great help.
I would like to hide my source (the area where the smoke is emitted) by mapping a gradient to the opacity
I get get the concept that you can adjust the opacity by editing the curves in the different channels (temperature, smoke, speed), but I cannot find a setting that serves my demand.
Is there another way than playing with the smoke opacity speed curve?
Should I try using ramp in the "texture" slot?
Thnx in advance
Martin
I am trying to "fly" with this plane through a "windtunnel"
https://vimeo.com/198125068/dbfcefa912
(sim here is a bit short but you get the concept)
The simulation is emitted from a plane with noise for discharge.
Everything works perfect, GPU preview in the viewport is a great help.
I would like to hide my source (the area where the smoke is emitted) by mapping a gradient to the opacity
I get get the concept that you can adjust the opacity by editing the curves in the different channels (temperature, smoke, speed), but I cannot find a setting that serves my demand.
Is there another way than playing with the smoke opacity speed curve?
Should I try using ramp in the "texture" slot?
Thnx in advance
Martin
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