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Weird bug with dual xeon and Body Force

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  • #16
    Alright, got it! It's caused by an algorithm we are reworking at the moment, so I guess when it's done, it would be fixed automagically. It would take some time though.

    The issue is caused by having multiple moving objects for the Body Force and it takes long time to update them for each frame. Having less forces or having the not animated would be a workaround, but we definitely need to fix it.

    I'll update you when you can grab a latest nightly.
    Last edited by Svetlin.Nikolov; 20-01-2017, 02:46 AM.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Thats good news.
      At least I know that there isn't something wrong with my machine. :P

      Whenever you correct the bug / glitch, please let me know, to give it a try.

      Thanks again Svetlin
      Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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      • #18
        We are getting closer to have a working version of the new approach, so I hope by next week it would be in the nightlies Will ping you when it's there.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #19
          Thank you, Svetlin (still not close to the megaton of thanks I promised)

          Regards,
          Zach
          Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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          • #20
            Hi,

            This issue is fixed. You can check it out in the latest nightly.

            Cheerz!

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            • #21
              Thats great guys!
              Thank you very much!
              Dual Xeon 2690 v3, Asus Z10PE-D8 WS, 64GB, SSD Win10, TitanX(Maxwell)

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