Alright, got it! It's caused by an algorithm we are reworking at the moment, so I guess when it's done, it would be fixed automagically. It would take some time though.
The issue is caused by having multiple moving objects for the Body Force and it takes long time to update them for each frame. Having less forces or having the not animated would be a workaround, but we definitely need to fix it.
I'll update you when you can grab a latest nightly.
The issue is caused by having multiple moving objects for the Body Force and it takes long time to update them for each frame. Having less forces or having the not animated would be a workaround, but we definitely need to fix it.
I'll update you when you can grab a latest nightly.
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