If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
If it's a closed geometric object, then you could use a Phoenix source in brush mode in order to fill it with drag particles. Then you can connect those to the particle shader. However, is the object moving or animated?
Here is a sample using nParticles to fill the volume of a cube and then rendering them with Phoenix. This will be quite a lot faster , though you can test the drag particle option Svetlin has suggested and see what works best for your case.
Comment