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wetmap looks spotty

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  • #16
    Hey,

    I'd suggest you leave the viscosity and the sticky effect for later - the sticky effect needs viscosity in order to work, but viscosity might drastically change the behavior of the splashing liquid. Do a try with more consumed liquid, and then you could increase the surface tension in a separate test, because it will also change the behavior of the liquid. In general, when you change parameters, change just one thing at a time, so that you'd know which one did what.

    Looking forward to your results - looking quite nice so far, except for the crawling droplets
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      Yes, indeed. Leave the viscosity and the sticky effect for later. And I think viscosity 0.1 is too high for this scene (maybe somewhere around 0.001 - 0.02 would work for you). And as Svetlin said, change just one thing at a time because sooner or later you'd lose track of what's happening.

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      • #18
        Haha yeah it turned into porridge pouring out, prettty funny to see the effect. So I just increased the consumed liquid this time, turned other settings back to where they were.

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        • #19
          Ok I resimmed, it looks a lot better, but the consumed liquid is too high, the liquid starts disappearing too soon. I'm wondering maybe should I just try increasing substeps to get rid of the dots? The small dots fly out fast, maybe more substeps would help? It is at 3 right now, and my time scale is 0.33

          Edit: Also my Drying Time is 0.01 (the default I think). Dunno if that matters.
          http://japetusproductions.com/Images...ining-sim3.mp4
          Last edited by japetus; 10-06-2017, 01:56 PM.

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          • #20
            Wow, that's cool! ) Well, yeah, consumed liquid is too high and you can try increasing steps per frame. Make them double - 6 - 7. The expected outcome would be smoother liquid and more time for simulation.

            Drying time - Controls the drying speed in seconds. The WetMap particles are born with a size of 1, and if they are in an air environment, the size decreases until it reaches zero after the time specified with this parameter.

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