He Guys. I'm currently working on a simulation for a short film in my free time and stumbled across a logic problem.
the director asked me to reverse the simulation, so the coulds /smoke appear out of the bright light.
https://vimeo.com/219831433
Currently the whole simulation is driven by a vortex and noise and i get this great tunnel effect. I tried to generate the smoke form a cylinder, so i get the tunnel like look. I worked with bodyforce and a directional force but it just does not work. In this picture i worked with a vortex and Noise, but the smoke starts to clump together and the whole sim looses the funnel look.
Maybe someone here got an idea.
the director asked me to reverse the simulation, so the coulds /smoke appear out of the bright light.
https://vimeo.com/219831433
Currently the whole simulation is driven by a vortex and noise and i get this great tunnel effect. I tried to generate the smoke form a cylinder, so i get the tunnel like look. I worked with bodyforce and a directional force but it just does not work. In this picture i worked with a vortex and Noise, but the smoke starts to clump together and the whole sim looses the funnel look.
Maybe someone here got an idea.
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