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Sunset at Sea

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  • Sunset at Sea

    Hello,

    I have a few question about using a Skylight with Phoenix.
    I don't know in which category is should be, but it is Vray, Phoenix and 3ds max related.

    After using a daylight system with a VRay sun and skylight(disabled) and rendering a sunset at sea I found some strange issues.
    - the sun icon in the viewport and the line between the compass and sun are offset.(see screendump)
    - after rendering my animation of a sunset, the sun suddenly disappears before going under the horizon
    - what is the best way to get rid of the dark color at the horizon? Change the ground albedo color setting to a lighter color, or use the horizon offset? I need some advice.

    Thks

  • #2
    Ahh, yes - these are for the V-Ray guys For the third Q - it's the ground albedo you'd better use.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi,

      for your third question, I would say try with horizon offset and If necessary change ground albedo color. Also, try different focal length like - 300, 600, 800 or 1200 mm. This would give you more realistic look and feeling of the final scene because in the real world shots like this are made from a great distance with long lenses. That's why sometimes the Sun looks so big on the horizon.
      George Barzinski
      QA Phoenix FD

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      • #4
        - the sun icon in the viewport and the line between the compass and sun are offset
        This is normal. The sun in the viewport has an actual finite position so that it can be selected and manipulated. The sun in the rendering is infinitely far away.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Thank you all for answering my questions! George thks for your tip!
          Is it possible that my sun disappears because I used an offset in my animation?

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