Hey guys,
I?m not sure I completely get how to use the RGB channel of the fire/smoke Sims.
At first I was thinking the RGB channel was kind of useless, since I could always change the color of the smoke in the render options by using "constant color" or a gradient.
But that wouldn?t work for different smoke sources in one emitter, since then all sources would have the same color/gradient.
Here is qhat I?m thinking right now:
1. I can tick "RGB" in a phoenix source and change the color.
2. If I now choose RGB based for the smoke in the render options, it will render the smoke with that color.
3. If I use multiple sources in one sim, I can use different colors and the smoke will render with different colors for each source.
Correct so far? Or are there any other uses for the RGB channel/render option?
I?m not sure I completely get how to use the RGB channel of the fire/smoke Sims.
At first I was thinking the RGB channel was kind of useless, since I could always change the color of the smoke in the render options by using "constant color" or a gradient.
But that wouldn?t work for different smoke sources in one emitter, since then all sources would have the same color/gradient.
Here is qhat I?m thinking right now:
1. I can tick "RGB" in a phoenix source and change the color.
2. If I now choose RGB based for the smoke in the render options, it will render the smoke with that color.
3. If I use multiple sources in one sim, I can use different colors and the smoke will render with different colors for each source.
Correct so far? Or are there any other uses for the RGB channel/render option?
Comment