Does phoenix generate foam as mesh during rendering or it is like procedurally generated foam sprites?
We are rendering with octane and we have to create a sphere mesh that will be used as an instance for each foam particle. Having 7.8 million foam particles created, our rendering slows down a lot using 4 gb of vram just for liquid with foam.
Does vray do the same eat more ram and very slow with a lot of foam?
Since our foam is a mesh it usually has 8-10 segments making foam bubbles not round up-close otherwise rendering will freeze with high poly foams spheres.
Thank you
We are rendering with octane and we have to create a sphere mesh that will be used as an instance for each foam particle. Having 7.8 million foam particles created, our rendering slows down a lot using 4 gb of vram just for liquid with foam.
Does vray do the same eat more ram and very slow with a lot of foam?
Since our foam is a mesh it usually has 8-10 segments making foam bubbles not round up-close otherwise rendering will freeze with high poly foams spheres.
Thank you
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