Hey there,
There is currently no way you could simply resize Phoenix Sim, right?
Because I want to use several copies of the emitter object including the sim and scatter that through a scene. Would be great if there was a way I could randomize the size of it too, kind of how its possible to do with proxies, without having to resimulate the sim for the different sized emitter object.
There is currently no way you could simply resize Phoenix Sim, right?
Because I want to use several copies of the emitter object including the sim and scatter that through a scene. Would be great if there was a way I could randomize the size of it too, kind of how its possible to do with proxies, without having to resimulate the sim for the different sized emitter object.
Comment