Presumably the mesh grid thing works similarly to a meta-ball renderer.
I want to do something quite abstract with particles, and I think it will be easier with pflow - but I would love to render them as a mesh with liquid, like a liquid render.
But how?
I see there are pflow operators but the documentation isn't very clear (to me) on what they do... unless you have some degree of prior knowledge.
I just want to plug pflow into a sim grid and hit render - is this possible?
I want to do something quite abstract with particles, and I think it will be easier with pflow - but I would love to render them as a mesh with liquid, like a liquid render.
But how?
I see there are pflow operators but the documentation isn't very clear (to me) on what they do... unless you have some degree of prior knowledge.
I just want to plug pflow into a sim grid and hit render - is this possible?
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