Afternoon ![big grin](https://forums.chaos.com/core/images/smilies/biggrin.gif)
Wanted to check the workflow for looping. I have simulated 0-100 frames of a fireplace including velocity and vector origin.
1: Input panel -set loop mode, set cache origin to the frame I want it to start e.g. 50
2: set play length to amount of frames I would like it to play for before looping, 15
3 set overlap to 5
Do I need to use frame interp, velocity or precise tracing etc? Or does it still need running through a resim?
At the moment getting something like this which shows the fire shrinking even though frames 50 and 65 are very similar and not shrunk like it is in the loop. (sorry for AVI ! )
https://www.dropbox.com/s/5wqv9b7ah50pft6/loop.avi?dl=0
Cheers for any help!
Max 2017
Simulated with v3.05.02 Nightly, Build ID: 1712077887 for 3ds Max 2017 from Dec 7 2017
![big grin](https://forums.chaos.com/core/images/smilies/biggrin.gif)
Wanted to check the workflow for looping. I have simulated 0-100 frames of a fireplace including velocity and vector origin.
1: Input panel -set loop mode, set cache origin to the frame I want it to start e.g. 50
2: set play length to amount of frames I would like it to play for before looping, 15
3 set overlap to 5
Do I need to use frame interp, velocity or precise tracing etc? Or does it still need running through a resim?
At the moment getting something like this which shows the fire shrinking even though frames 50 and 65 are very similar and not shrunk like it is in the loop. (sorry for AVI ! )
https://www.dropbox.com/s/5wqv9b7ah50pft6/loop.avi?dl=0
Cheers for any help!
Max 2017
Simulated with v3.05.02 Nightly, Build ID: 1712077887 for 3ds Max 2017 from Dec 7 2017
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