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Wetting as a Material Mask (3DS Max)

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  • Wetting as a Material Mask (3DS Max)

    I could have sworn in the past I used the wetting to create a material that would allow me to have parts of the material be shiny, like water hit it. I can't seem to get this to work now. I have wetting checked, and used the PhoenixFDParticleTexture map, but when I select the grid, it doesn't give me an option for wetmap.

    Am I missing something? Did I not check something? I'm currently using the 3.05.01 nightly build.

  • #2
    Hey, try a latest nightly... there could have been all kinds of things going on in the 3.05 nightlies.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      OK, need to just upgrade to 3.1 but work hasn't approved it yet.

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