Hi there,
I got some free time for R&D and I?d like to experiment with some prt sequence recorded via Brekel and the Kinect.
So far I figured out:
1. I can render the point cloud via Phoenix PRT reader and the particle shader. It only renders one color though and not the prt colors I can see in the viewport. As far as I know this was planned but it probably didn?t get implemented yet?
2. I can load the particles via the krakatoa loader in Pflow and use that to do all sorts of stuff in Pflow then. Can?t get the color to work there either so far.
Other questions I?m having right now:
1. Could I use the PRT reader directly as a source for a liquid or smoke sim? Or would I have to go the detour via Pflow and Krakatoa loader?
2. Since I can also alembic geo via the Brekel tool, might it be a better idea to just use that as a source for Phoenix?
I got some free time for R&D and I?d like to experiment with some prt sequence recorded via Brekel and the Kinect.
So far I figured out:
1. I can render the point cloud via Phoenix PRT reader and the particle shader. It only renders one color though and not the prt colors I can see in the viewport. As far as I know this was planned but it probably didn?t get implemented yet?
2. I can load the particles via the krakatoa loader in Pflow and use that to do all sorts of stuff in Pflow then. Can?t get the color to work there either so far.
Other questions I?m having right now:
1. Could I use the PRT reader directly as a source for a liquid or smoke sim? Or would I have to go the detour via Pflow and Krakatoa loader?
2. Since I can also alembic geo via the Brekel tool, might it be a better idea to just use that as a source for Phoenix?
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