Hi there,
the title might be a bit misleading, I got two more precise questions:
1. Does the count multiplier kind of interpolate particles or just randomly place them around the existing ones? Or rather...in the few tests I did using it for foam I just got the impression the result became brighter overall, but not that there were particles filling up peviously empty spaces.
I am just asking, because I am still trying to figure out how to fill my underwater shot with millions of particles without using krakatoa...
2. This has probably already been asked before, possibly even by myself...but there is no way right now to render the particles created by Phoenix with custom shapes like with the VrayInstancer, right?
the title might be a bit misleading, I got two more precise questions:
1. Does the count multiplier kind of interpolate particles or just randomly place them around the existing ones? Or rather...in the few tests I did using it for foam I just got the impression the result became brighter overall, but not that there were particles filling up peviously empty spaces.
I am just asking, because I am still trying to figure out how to fill my underwater shot with millions of particles without using krakatoa...
2. This has probably already been asked before, possibly even by myself...but there is no way right now to render the particles created by Phoenix with custom shapes like with the VrayInstancer, right?
Comment