Hi,
is there any built in way of rendering PhoenixFD grids as voxels directly (think lego movie explosions)?
I can see how to render explosions as a mesh, and Frost and Rayfire have options for doing it (but that's extra processing going on)
Seems like it might be a nice option to have directly, especially if you could control voxel size through channels.
Thanks,
Steve
is there any built in way of rendering PhoenixFD grids as voxels directly (think lego movie explosions)?
I can see how to render explosions as a mesh, and Frost and Rayfire have options for doing it (but that's extra processing going on)
Seems like it might be a nice option to have directly, especially if you could control voxel size through channels.
Thanks,
Steve
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