Hi,
Planning on using Phoenix for a wave sim on a holding state for a projection mapping for a building - since the sequence is going to be a few minutes long, was looking at ways to get the breaking waves looping over say 30 seconds or so - current plan is to just do it in post as an organic fade, but did wonder if there are any methods for actually making something as complex as that loop in the scene?
Thanks,
Steve
Planning on using Phoenix for a wave sim on a holding state for a projection mapping for a building - since the sequence is going to be a few minutes long, was looking at ways to get the breaking waves looping over say 30 seconds or so - current plan is to just do it in post as an organic fade, but did wonder if there are any methods for actually making something as complex as that loop in the scene?
Thanks,
Steve
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