I've looked in the forums for this, but don't seem to find anything. I've also tried to figure it out but don't think it can be done, so figured I'd ask here.
Is it possible to use the particle shader on a 3DS Max particle system to render a "dust" look? We have an extremely LARGE area we need to cover in dust, and using Phoenix to simulate it will take more time than we have. I though maybe using a 3DS Max particle system, and Phoenix's shader would let me get that realistic look, but help cut down on simulation time. Is this possible? Or is there another way to get the realistic look?
Thanks in advance.
Is it possible to use the particle shader on a 3DS Max particle system to render a "dust" look? We have an extremely LARGE area we need to cover in dust, and using Phoenix to simulate it will take more time than we have. I though maybe using a 3DS Max particle system, and Phoenix's shader would let me get that realistic look, but help cut down on simulation time. Is this possible? Or is there another way to get the realistic look?
Thanks in advance.
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