Hi,
I have a few questions and comments on Phoenix. Sorry if the subject has been already discussed. I am using Phoenix for Maya.
Could we have a way to mesh wetmaps?
Could we have a way to export liquid particles and wetmaps particles (PRT?)?
Is there a trick when working with high spf? when seting up a scene, I work with lower grid resolution and lower spf, but for the final simulation the grid and spf are raised. However increasing the fps changes the simulation.
How can I find out what the look of the sim will be? Any tips?
Would it be possible to have a way to kill particle based on speed or on number/distance, for example if there are individual or small group of particles if they are a certain distance away, it would be be useful to be able to remove them
Any tips on how to achieve thin layer of liquid? I currently control that with the mesh controls, but I am wondering if there is a way to keep the liquid quite thin while having some surface tension?
Is there a way to control the internal pressure of a liquid? This could allow control on thin liquid effect?
Could we have a control per object on top of the global control? Some sort of multiplier in the Phoenix object attributes?
When using body force, any trick to get the liquid to perfectly fit in an object. For example, I iniatally filled an object with liquid without gravity, then let the gravity bring the liquid down, now if I remove the gravity and increase the body force effect, the liquid doesn't fill back the object, even if the liquid volume should be be the same as the object volume.
Alembic export, when exporting an alembic, Maya crashes everytime. So the only solution I found was to plug the mesh from Phoenix in to the inmesh of a geometry, but this doesn't seem to export velocity channel.
When working with small scene scale, I increase the scale in the grid but I can't seem to have a simillar result as using a large scene scale with a lower grid scale. Any tips?
Thanks,
Yannick
I have a few questions and comments on Phoenix. Sorry if the subject has been already discussed. I am using Phoenix for Maya.
Could we have a way to mesh wetmaps?
Could we have a way to export liquid particles and wetmaps particles (PRT?)?
Is there a trick when working with high spf? when seting up a scene, I work with lower grid resolution and lower spf, but for the final simulation the grid and spf are raised. However increasing the fps changes the simulation.
How can I find out what the look of the sim will be? Any tips?
Would it be possible to have a way to kill particle based on speed or on number/distance, for example if there are individual or small group of particles if they are a certain distance away, it would be be useful to be able to remove them
Any tips on how to achieve thin layer of liquid? I currently control that with the mesh controls, but I am wondering if there is a way to keep the liquid quite thin while having some surface tension?
Is there a way to control the internal pressure of a liquid? This could allow control on thin liquid effect?
Could we have a control per object on top of the global control? Some sort of multiplier in the Phoenix object attributes?
When using body force, any trick to get the liquid to perfectly fit in an object. For example, I iniatally filled an object with liquid without gravity, then let the gravity bring the liquid down, now if I remove the gravity and increase the body force effect, the liquid doesn't fill back the object, even if the liquid volume should be be the same as the object volume.
Alembic export, when exporting an alembic, Maya crashes everytime. So the only solution I found was to plug the mesh from Phoenix in to the inmesh of a geometry, but this doesn't seem to export velocity channel.
When working with small scene scale, I increase the scale in the grid but I can't seem to have a simillar result as using a large scene scale with a lower grid scale. Any tips?
Thanks,
Yannick
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