Body | body – Specifies the geometry object used as an attractor.
Strength | strength – Specifies the force intensity. This parameter mostly affects the points outside the body. The fluid accelerates constantly toward the force until reaching the body.
Max distance | maxdist – Specifies the distance at which the force disappears. Note: This value can be animated when needed.
Fade start | fadestart – Specifies the relative distance (as part of the Max Distance) where the force starts to weaken.
Suppress orb. | orbitsupp – Specifies the drag force that suppresses velocity components that are different from the direction toward the body. This force is pronounced outside the body.
Internal damp | veldamp – Specifies the amount of damping applied to velocities inside the body that are above the Damp min vel. threshold. This parameter is used to prevent the escape of the fluid. If this value is set to 0, the fluid attracted to the body will continue across the body.
Damp min vel. | dampstart – The threshold velocity for the Internal damp force. This parameter is used to prevent total freezing of the fluid inside the body. Since the fluid must remain "alive", it must have some residual movement.
Spread Speed | insidespreading – Specifies the rate at which the fluid fills an object's volume evenly in world units per second.
Affect | affect – Specifies the affected components of the simulation separated by commas. The supported elements are:
Suppress orb? "Specifies the drag force that suppresses velocity components that are different from the direction toward the body. This force is pronounced outside the body." - where, inside the body or outside the body? can we see an example?
So the damp min velocity? - That means any value faster than it, will be transferred to the internal damp? does that include it's spreading speed? or after it's initial speed?
...
Strength | strength – Specifies the force intensity. This parameter mostly affects the points outside the body. The fluid accelerates constantly toward the force until reaching the body.
Max distance | maxdist – Specifies the distance at which the force disappears. Note: This value can be animated when needed.
Fade start | fadestart – Specifies the relative distance (as part of the Max Distance) where the force starts to weaken.
Suppress orb. | orbitsupp – Specifies the drag force that suppresses velocity components that are different from the direction toward the body. This force is pronounced outside the body.
Internal damp | veldamp – Specifies the amount of damping applied to velocities inside the body that are above the Damp min vel. threshold. This parameter is used to prevent the escape of the fluid. If this value is set to 0, the fluid attracted to the body will continue across the body.
Damp min vel. | dampstart – The threshold velocity for the Internal damp force. This parameter is used to prevent total freezing of the fluid inside the body. Since the fluid must remain "alive", it must have some residual movement.
Spread Speed | insidespreading – Specifies the rate at which the fluid fills an object's volume evenly in world units per second.
Affect | affect – Specifies the affected components of the simulation separated by commas. The supported elements are:
Suppress orb? "Specifies the drag force that suppresses velocity components that are different from the direction toward the body. This force is pronounced outside the body." - where, inside the body or outside the body? can we see an example?
So the damp min velocity? - That means any value faster than it, will be transferred to the internal damp? does that include it's spreading speed? or after it's initial speed?
...
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