https://docs.chaosgroup.com/display/...Time-Scale,etc.
Man, I'd really love to know exactly what to do do play my simulation backwards and gradually slow it down and pause...
So I simuluted soemthign that needs ti play backwards and slow down then stop..
none of the following help really applies as the command shave chnaged
- Enable Velocity export in the Output rollout. This channel is necessary for resimulation.
- Simulate your base simulation.
- When the simulation finishes, you can adjust your Time bend controls from the Input rollout. You can change your play speed, set it to loop mode or animate the play speed using the direct cache index mode.
- Do not change any settings in the Dynamics rollout if you want to get a correct Time Bend Resimulation. You can experiment, of course, but results will typically have flickering or distorted playback.
- From the Resimulation rollout, enable Grid Resimulation and enable Use Time Bend Controls. You can increase the Amplify Resolution or leave it at 0. You can also add wavelet turbulence, if the Wavelet channel was exported in the base simulation.
- If Play speed in the Input rollout is a constant value, use 3ds Max's 'Re-Scale time' option to stretch the animations in the scene so that they match your speed. If you want a Play Speed of 0.2, scale the scene time 1/0.2 = 5 times.
- You can choose between two methods of Time Bend in the Resimulation rollout depending on the result you need. Note that both methods work best for simulations with Steps Per Frame set to a value of 1;
- The General-Purpose method can deal with all kinds of play speeds - both above and below 1, as well as playing backwards. This method runs fast, but may produce some flickering or motion jitter.
- The Slow Down method works well only when your play speed is between 0 and 1, but will provide smooth playback without jittering or flicker. This method may produce more dissipation, so it's good to combine it with Multi-pass advection for fire/smoke.
- Disable all unused output channels before starting the Resimulation from the No-Export Channels option in the Resimulation rollout. This will reduce the cache file size and speed up the resimulation.
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