I am rather advanced user of Phoenix and I used RGB smoke tinting many times in the past. I set RGB cache channel to be active, I add sample pure green color on source settings, I set Smoke color - RGB based and smoke renders black. It also gets simulated as black except one voxel around the source - only this part is green. Did I forget about something or is this a bug? Screenshot attached. RGB channel is included in aur cache, Smoke as well. Most recent Phoenix version.
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Did a quick test with a basic setup - Sphere with preset "burning fire with smoke" applied. Same thing after enabling RGB cache and adding green to the source. Only single voxel shell is there, no rgb present in further voxels. Seems like a bug for me. Is this something serious?
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Hey,
The burning fuel with Smoke example is not really the best thing to test this with as it has the smoke generated by the fuel burning and not from the source itself - for this case you will need to add Phoenix Mapper node, set it to affect the RGB channel and set a color texture.
Does it work if you make a Large scale smoke preset and turn on the RGB in the Source and in the Output rollout of the simulator?
Can you try with a latest nightly build? It should be working correctly in there.Georgi Zhekov
Phoenix Product Manager
Chaos
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