VrayNext + Phoenix:
1. When rendering Phoenix in volumetric mode, a frame takes about 3 minutes, see attached screenshots. But it doesn't work with Vray atmospheric fog, doesn't produce zdepth or other useful channels to tweak it's color to fit the foggy environment in post production.
2. When turning volumetric geometry on and setting relatively low (150) transparency levels in vray, the same frame takes more than an hour on i9 7940x and 128gb ram. Actually it seems it takes day per frame, so I couldn't wait till over of rendering.
This way I am in serious trouble, because there is no way to extract zdepth or anything from volumetric render mode (zdepth is just plain white on phoenix objects). I can't afford for rendertimes skyrocket tenfold because of switching into volumetric geo mode only to have proper fog occlusion, or zdepth required to create fog in post.
Can we expect for better integration of vray with phoenix? Or at least some phoenix render elements as PhoenixZdepth/PhoenixSmoke etc (as in fumefx)?
Is there any workaround to resolve this problem? Right now I am in a very unpleasant situation - hoping for devs to implement something or "hotfix" to be able to continue work isn't the realistic idea. Switching to other plugin or renderer - not possible at this stage of film development. What solution do you propose, guys?
(I also wrote to vray support with the same issue)
1. When rendering Phoenix in volumetric mode, a frame takes about 3 minutes, see attached screenshots. But it doesn't work with Vray atmospheric fog, doesn't produce zdepth or other useful channels to tweak it's color to fit the foggy environment in post production.
2. When turning volumetric geometry on and setting relatively low (150) transparency levels in vray, the same frame takes more than an hour on i9 7940x and 128gb ram. Actually it seems it takes day per frame, so I couldn't wait till over of rendering.
This way I am in serious trouble, because there is no way to extract zdepth or anything from volumetric render mode (zdepth is just plain white on phoenix objects). I can't afford for rendertimes skyrocket tenfold because of switching into volumetric geo mode only to have proper fog occlusion, or zdepth required to create fog in post.
Can we expect for better integration of vray with phoenix? Or at least some phoenix render elements as PhoenixZdepth/PhoenixSmoke etc (as in fumefx)?
Is there any workaround to resolve this problem? Right now I am in a very unpleasant situation - hoping for devs to implement something or "hotfix" to be able to continue work isn't the realistic idea. Switching to other plugin or renderer - not possible at this stage of film development. What solution do you propose, guys?
(I also wrote to vray support with the same issue)
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