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Clipped VDB makes ocean mesh weird.

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  • Clipped VDB makes ocean mesh weird.

    Looks like this
    Attached Files
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Also I can't resim.
    Attached Files
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      Try reducing the "cachestretchzone" Simulator script param.

      Regarding resimulating from Houdini VDBs, seems I wasn't clear. Now when Phoenix loads VDB particles, this CAN happen, but is not implemented yet or at least won't work out of the box at first. Naming your particles "Liquid" before exporting might help, but I haven't tested it.

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

      Comment


      • #4
        Yeah, it doesn't work Saaad
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment

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