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Clipped VDB makes ocean mesh weird.
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Try reducing the "cachestretchzone" Simulator script param.
Regarding resimulating from Houdini VDBs, seems I wasn't clear. Now when Phoenix loads VDB particles, this CAN happen, but is not implemented yet or at least won't work out of the box at first. Naming your particles "Liquid" before exporting might help, but I haven't tested it.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
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