I would very much like to use the PA-function in the Particle shader, but having a hard time figuring out how long it is on for. Is there a way to calculate which values equal which amount of time?
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particle shader (particle age)
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Say i'm working at frame 1000-1200. If I want it to last 10 frames, do I animate it at 0-10 or 1000-1010?
Also, just to sneak another thing in to same thread. When doing a phoenix sim and offsetting it for your animation, and then want to use it with pflow. It seems pflow can only read it from its original startframe?
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