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particle shader (particle age)

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  • particle shader (particle age)

    I would very much like to use the PA-function in the Particle shader, but having a hard time figuring out how long it is on for. Is there a way to calculate which values equal which amount of time?

  • #2
    When you check it, the timeline frames mean the particle age. If you animate the size to 0 at frame 10, this means that the particle will shrink to size 0 at age 10.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Say i'm working at frame 1000-1200. If I want it to last 10 frames, do I animate it at 0-10 or 1000-1010?

      Also, just to sneak another thing in to same thread. When doing a phoenix sim and offsetting it for your animation, and then want to use it with pflow. It seems pflow can only read it from its original startframe?

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      • #4
        0-10

        Can you tell me more about pflow - are you using any of the Phoenix PFlow operators, or something else?
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Using a normal birth and a phoenix force to make it follow the flow. Doing it all from the frame it got simmed, works fine, with offset, not so much.

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          • #6
            Indeed, just saw we already have that in the TODO list, but it's not implemented yet - the Force operator does not take into account the time bend settings yet. Gonna add another vote to it...
            Svetlin Nikolov, Ex Phoenix team lead

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