I am using the method (adviced by Georgi..) to render Foam and Splash by using a Vray instancer (with my own bubble-geometry as well as my own Vray materials...) to be able to render my ocean scenes with Vray GPU. All this works fine. Only thing I cannot figure out is how to detect the foam and splash particles that are "underwater". Since my Vray shader dows not know any realtion in bewtween it´s geometry and the liqouid surface: Is there any way to e.g. render out a path or something else that would let me have this information for postproduction/compositing? i was thinking of WorldPosition information but anything I tried does not work. Any help appreciated guys!
Announcement
Collapse
No announcement yet.
Underwater particles information?
Collapse
X
Comment