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Underwater particles information?

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  • Underwater particles information?

    I am using the method (adviced by Georgi..) to render Foam and Splash by using a Vray instancer (with my own bubble-geometry as well as my own Vray materials...) to be able to render my ocean scenes with Vray GPU. All this works fine. Only thing I cannot figure out is how to detect the foam and splash particles that are "underwater". Since my Vray shader dows not know any realtion in bewtween it´s geometry and the liqouid surface: Is there any way to e.g. render out a path or something else that would let me have this information for postproduction/compositing? i was thinking of WorldPosition information but anything I tried does not work. Any help appreciated guys!
    Last edited by kangoocarl1; 27-02-2019, 05:34 AM.

  • #2
    Unfortunately I can't think of way to do that yet. The Particle shader has such functionality but it still has to be ported on the GPU.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Georgi,
      thank you for the quick reply!

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      • #4
        perhaps you can use distance texture, i think it has separate color for inside/outside.
        ______________________________________________
        VRScans developer

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        • #5
          The distance texture is still not implemented on the GPU though..
          Georgi Zhekov
          Phoenix Product Manager
          Chaos

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