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We still gotta port these:
- Volumetric displacement
- Emit lights, so you can have the fire from the simulation shine on the scene without GI, or also if the fire is very small in a very large environment
- The Particle Shader
- The Ocean, Foam, Grid and Particle textures
- Cutter geometry
- Isosurface render mode - for now only Mesh mode is working on GPU
Another thing that is good to have when using Phoenix is the V-Ray distance texture - AFAIK it will be getting ported in the near future.
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