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Displace with V-Ray Next GPU

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  • Displace with V-Ray Next GPU

    Hi,

    seems that smoke displacement is not supported by V-Ray GPU, right ?

    Thanks for your help.

  • #2
    Hey, not yet - it is still in the to-do list.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Okay thanks, I need it so much

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      • #4
        Is there a way to bake it in resim ?

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        • #5
          Damn, grid textures incompatibles too.

          VRay GPU still useless anytime I try to use it...

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          • #6
            We still gotta port these:
            - Volumetric displacement
            - Emit lights, so you can have the fire from the simulation shine on the scene without GI, or also if the fire is very small in a very large environment
            - The Particle Shader
            - The Ocean, Foam, Grid and Particle textures
            - Cutter geometry
            - Isosurface render mode - for now only Mesh mode is working on GPU

            Another thing that is good to have when using Phoenix is the V-Ray distance texture - AFAIK it will be getting ported in the near future.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              V-Ray distance texture, yes I miss that one too, thanks

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