I have installed the latest build of Phoenix 3 29028 and I still get this issue with the motion inertia turned on. No matter what I do it will always create these lines in the mesh. I have tired different animation setups, high substeps and mesh smoothing but nothing will fix this issue. I don't recall seeing this issue before but am I missing something?
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Ocean Motion Inertia
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I have tired making it 50% of the container but still does it. I also created a very simple scene and I still get the lines. Here is max file with a mov file to show the issue.Attached Files
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Hey Tom,
Please enable Display Unit Scale = Metric - this way you'd see that the simulator is only 50 cm deep, and the liquid is 25 cm deep with 50% fillup. The Z axis is also only 39 voxels, so the liquid column is roughly 20 voxels.
The very very low scene scale and the low resolution combined mean that the solver can never simulate this moving container with smooth corners.
The solution would be either one of these, or a combination:
- Higher scene scale - this way the gravity will not pull down the particles a huge distance on each frame and the solver would be able to stabilize them and keep the surface smooth.
- Higher SPF - the result will be the same as above.
- More resolution
I'm going to now check the ship tutorial scene.
There is a logged issue where rotating containers' borders don't behave correctly with ocean fillup, so this one remains to be tracked down and fixed.
Svetlin Nikolov, Ex Phoenix team lead
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Gosho.Genchev , could you please add the info above to the docs? Until I figure out how these ocean limitations could work automatically, they has to be watched out for...Svetlin Nikolov, Ex Phoenix team lead
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