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  • GPU Viewport preview is very slow and laggy

    Like the title says, it's not running anywhere near a smooth rate. Is anyone else getting this? No matter what computer or phoenix version, this has always been the case for me.

    Phoenix FD 3
    Vray Next
    intel i7
    geforce RTX 2080ti
    32gb Ram

    Cheers,

    L
    Last edited by lukepenry; 24-07-2019, 04:48 AM.

  • #2
    Hey,

    Is it slow when you orbit the camera around your cache? This could happen if your cache is quite high res and the GPU can't handle it - in this case you could use the Detail reduction in the Preview rollout.

    If it's slow when you scrub or play the timeline it could be because your disk drive needs to read the cache data for each frame in order to visualize it. So if your caches are big in size it will take some time for them to be read.

    Cheers,
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment


    • #3
      Correct it is slow when i orbit around my cache, but even then it's only the first couple of frames of even a small low res sim.

      I run my monitors using a crummy Gefore GT 710, but i have a new RTX 2080 ti i use for rendering, i would think this would have no problem with that stuff, especially a tiny test sim.

      Is it possible that phoenix is looking at the wrong graphics card?

      Cheers,

      L

      Comment


      • #4
        Ah yes, probably that's the reason. The GPU preview is handled by Max or Maya so the GPU you use for the viewport will be used for the GPU preview as well.
        If you switch the 2080 to be used for the viewport does it get better?

        Cheers,
        Georgi Zhekov
        Phoenix Product Manager
        Chaos

        Comment


        • #5
          I can't actually switch since the 2080 only has display ports or HDMI, where as i'm using DVI for my displays. i'll have to test it in the future when i have the right cables. perhaps an implementation to choose GPU's in phoenix? I'm sure there's a lot of people in my situation with idol graphics cards.

          Thanks,

          L

          Comment


          • #6
            Same with 2080ti and 1million of water particles. I don't know why, but I don't use water particles preview and you shouldn't. Also, it tends to be faster, when not 1:1. F.e. adaptive is kind of 3.
            Attached Files
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment


            • #7
              There really is not much in common between particle preview and GPU, so not sure why Paul decides his strange advice is relevant

              Particle preview and voxel preview have Auto Reduction by default. If they get too heavy for the viewport with the GPU you use, they will bump their Detail Reduction automatically, until the viewport is responsive.

              However, GPU preview does not support Auto Reduction, so for large data you can increase the reduction manually. The gpu preview is also drawn by a pixel shader, so basically the more pixels you have in your viewport that show the Phoenix simulator, the more calculations it would do. So the size of the viewport, the number of viewport where you draw the gpu preview, and your screen resolution might cause it to draw slow.

              Unfortunately, 3ds max's viewport tries to be universal and so we don't have direct access to the gpu. A standalone voxel preview prototype we quickly wrote runs several times faster than the Max and Maya viewports, so unfortunately this is how it goes currently
              Svetlin Nikolov, Ex Phoenix team lead

              Comment


              • #8
                Well, you never know, why smth is not working. Just thought that it is somehow linked. 1million particles just cant be slow nowadays. But, maybe it is on todo list. Who knows...
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment


                • #9
                  Paul, do you keep loading caches from the network?
                  Svetlin Nikolov, Ex Phoenix team lead

                  Comment


                  • #10
                    Originally posted by Svetlin.Nikolov View Post
                    . A standalone voxel preview prototype we quickly wrote runs several times faster than the Max and Maya viewports, so unfortunately this is how it goes currently
                    it may be related to the nitrous viewport in this case, is the classic still supported?
                    ______________________________________________
                    VRScans developer

                    Comment


                    • #11
                      I'm using max 20.... piece of crap. Network - this time nope.
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

                      Comment

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