I have a VRayBlend material with a dry material, and a wet material and I'm trying to get the wetmap from the liquid simulator. When I try to apply the material to the object, it tells me "Cannot bind: would create dependency loop" and won't let me apply the material. I can't figure out why.
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Dependency Loop on PhoenixFDParticleTexture
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It's a scene graph thing Max watches after - if a node links to another node, the other node cannot link to the first one, even indirectly through other nodes. This can cause the code to crash in some situations, while in others it doesn't really matter, so they chose to be on the safe side and ban it. If the link is through the interaction list, you could work around it - switch from include to exclude mode, remove all nodes from the list and add all other nodes from the scene...Svetlin Nikolov, Ex Phoenix team lead
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