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Dependency Loop on PhoenixFDParticleTexture

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  • Dependency Loop on PhoenixFDParticleTexture

    I have a VRayBlend material with a dry material, and a wet material and I'm trying to get the wetmap from the liquid simulator. When I try to apply the material to the object, it tells me "Cannot bind: would create dependency loop" and won't let me apply the material. I can't figure out why.

  • #2
    Hey,

    Are you in Max?

    Could it be that the object you try to apply the material is linked to the Simulator as a render Cutter geometry, or is it in the Interaction rollout's include/exclude list, or linked anywhere else in the Simulator?

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      It's physically linked to it because the boat is morning, and it's included in the "Scene Interactions". If it's in there, why would it cause an issue if you're trying to apply the material for that object's wetmap?

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      • #4
        It's a scene graph thing Max watches after - if a node links to another node, the other node cannot link to the first one, even indirectly through other nodes. This can cause the code to crash in some situations, while in others it doesn't really matter, so they chose to be on the safe side and ban it. If the link is through the interaction list, you could work around it - switch from include to exclude mode, remove all nodes from the list and add all other nodes from the scene...
        Svetlin Nikolov, Ex Phoenix team lead

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