Hi
im using a collsion for my "water tank" to delete some of the fluid, this is done to greatly reduce the particle count...The sim works well, but when i come to "mesh" in render setting, the cap mesh /ocean mesh gives a weird result.
is there a workaround for this, using a "collsion" to delete particles help to keep detail where i need it and leave "thinner" areas for where splashes land.
iv attached a side view and a render of the "problem"
using
3.14.00, Build ID: 20190427
kind regards
Harv
im using a collsion for my "water tank" to delete some of the fluid, this is done to greatly reduce the particle count...The sim works well, but when i come to "mesh" in render setting, the cap mesh /ocean mesh gives a weird result.
is there a workaround for this, using a "collsion" to delete particles help to keep detail where i need it and leave "thinner" areas for where splashes land.
iv attached a side view and a render of the "problem"
using
3.14.00, Build ID: 20190427
kind regards
Harv
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