Hi,
I have a phenix test-sim that is going through a door. When I want to render this, I want the alpha channel to only affect the visible smoke and fire. But I'm struggling to figure out how I remove the alpha channel from the smoke that is behind this wall, as the smoke carries through to my alpha channel. I'm using the Wrapper material override.
1. Uploaded one showing what my camera sees in RGB.
2. Another with Alpha, where the smake behind the wall carries through.
3. Showing the wall, and that the sim doesn't have smoke going through that wall. Only smoke behind the wall, that shouldn't be visible.
I have a phenix test-sim that is going through a door. When I want to render this, I want the alpha channel to only affect the visible smoke and fire. But I'm struggling to figure out how I remove the alpha channel from the smoke that is behind this wall, as the smoke carries through to my alpha channel. I'm using the Wrapper material override.
1. Uploaded one showing what my camera sees in RGB.
2. Another with Alpha, where the smake behind the wall carries through.
3. Showing the wall, and that the sim doesn't have smoke going through that wall. Only smoke behind the wall, that shouldn't be visible.
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