If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Just realised something.. wetmaps on a cascading shot when the same geo cross both grids.. can have two materials assigned to a mesh - so the phoenix text picks up the wetmap from both?!
Ah, negative - the particle texture just outputs a black and white map, which can be used as a mask for blending between two materials, so if you have more than just a single pair of wet/dry materials, you can have one blend material per each pair, and just one particle texture plugged as a mask in each blend mtl. This should apply even if you have just a single simulator, but with many different materials in it as well.
Comment